These images show the areas of my main focus.
Each of us has developed their own areas without concept art, so we kinda conceptualised in 3d as we went...
_
Responsibilities:
- working closely with Level Designer from early graybox to final
- visual development of architecture and locations
- creating gameplay landmarks
- set dressing to support the "story"
- layout and composition
- architectue and terrain modelling and mapping
- providing custom models and/or additional materials if required
- art optimization and debug