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Call of Duty: Infinite Warfare (map: MP_Bermuda)

These images show the areas of my main focus.
Each of us has developed their own areas without concept art, so we kinda conceptualised in 3d as we went...
_
Responsibilities:

- working closely with Level Designer from early graybox to final
- visual development of architecture and locations
- creating gameplay landmarks
- set dressing to support the "story"
- layout and composition
- architectue and terrain modelling and mapping
- providing custom models and/or additional materials if required
- art optimization and debug

On the above shot I made the structures, but not the laundry set-dressing below it. The "story" layer here was added by other team members. 
It might seem minor compared to the whole shot, but it means a lot to the scene...

On the above shot I made the structures, but not the laundry set-dressing below it. The "story" layer here was added by other team members.
It might seem minor compared to the whole shot, but it means a lot to the scene...