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Call of Duty: Infinite Warfare (map: MP_Crusher)

Here using some detail elements from provided concept art and Art Director's "style guide" I have developed the architecture for my areas. Some of my architecture's solutions were later used in other parts of the game to represent the SDF faction ("bad guys" of the Single Player campaign).
All of the structures are art designed and modeled by me using materials from the library. Most of the props are being re-used from the game, some larger "architectural" custom props are modeled by me inside the engine.
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Responsibilities:

- working closely with Level Designer from early graybox to final
- visual development of architecture and locations
- creating gameplay landmarks
- set dressing to support the "story"
- layout and composition
- architecture and terrain modeling and mapping
- providing custom models and/or additional materials if required
- art optimization and debug

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