Personal work.
All aspects of this scene are made by me (conception, modeling, texture, materials, lighting etc).
The scene is made in UDK in 2012.
This scene represents a Sci-Fi Junkyard which at the same time was another personal challenge of composition and managing various re-usable assets with wide variation as well and practicing making complex shaders for extra flexibility.
Old work-in-progress video I made for forums:
- multi-layered shaders
Old work-in-progress video I made for forums:
- base modules