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Sci-Fi Junkyard (UDK 2012)

Personal work.
All aspects of this scene are made by me (conception, modeling, texture, materials, lighting etc).
The scene is made in UDK in 2012.

This scene represents a Sci-Fi Junkyard which at the same time was another personal challenge of composition and managing various re-usable assets with wide variation as well and practicing making complex shaders for extra flexibility.

Old work-in-progress video I made for forums:
- multi-layered shaders

Old work-in-progress video I made for forums:
- base modules