Personal / Teaching work
All aspects of this scene are made by me (conception, modeling, texture, materials, lighitng etc).
The scene was made in UDK in 2011.
This scene was done as teaching material to showcase the process, tips and techniques for the production of a modular in-game scene from scratch during Advanced 3D Assets and Environment Workshop @ Gameartisans Montreal (currently closed down).
The workshop focused on creating efficient, simple re-usable models and textures, workflow tips and layout/composition of assets in UDK.
It went all the way starting from the reference search, through block-out mesh and to the detailed modeling and scene assembly.
An old video I did for the forums after completing the scene.