I was a part of the Multiplayer "Spy Vs Merc" art team. I worked on the project as Level Artist where I had to work closely with Level Designer and Art Director in order to come up with solutions that both satisfied gameplay and visual aspect in my map, followed by required tech optimization and bug fixes in the end.
I picked this map up from the initial structural pass made previously by fellow team members. I was assigned a few areas (shown below) where I have re-worked most of the architecture and set dressing to fit with updated Art Direction and gameplay changes. I also stayed with bellow mentioned areas until the final polish pass and debug process.
Spies Vs. Mercs Gameplay 40 - SvM Blacklist at the Virus Vault