Website powered by

Splinter Cell: Blacklist (map: Silo)

I was a part of the Multiplayer "Spy Vs Merc" art team. I worked on the project as Level Artist where I had to work closely with Level Designer and Art Director in order to come up with solutions that both satisfied gameplay and visual aspect in my map, followed by required tech optimization and bug fixes in the end.
Silo was my "main" assignment on this project. Here I started working with my Level Designer on a basic layout. I did most of architecture/structure modeling from blockout to final, texture mapping, and all the art layout following LD restrictions. Also, I made some of the props and some of the textures. I've got big help from a fellow Modeller and several Texture Artists as well as a Lighting Artist. I also recycled a few props and textures from SinglePlayer assets to save some time.

Spies Vs. Mercs Gameplay 1 - SvM Blacklist on Silo